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The Silvery Moon Tavern - review

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Product received for free So... You meet in a tavern... This supplement from Silver Bulette   gives the DM a fully fleshed out tavern, easy to insert in any fantasy city but also a part of their  Undying Orbs Omnibus   campaign (review soon-ish to follow). The basic idea is to have a sort of headquarters, a place where the party will be coming back on a regular basis to replenish the resources and rest between the adventures. What's in the box?! The many sections of the Silvery Moon Tavern supplement give an overview of the history of the tavern hinting at some events in the outside world. There is a dozen of tavern employees described, with portraits and plot hooks involving them either by referring to their personal lives or by tying them to some events in the area. There are five adventuring parties frequenting the place - from very low level to a serious threat - that can be utilised as a friendly competition or straight up enemies. A random table to creat

Khan of Khans - review

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Stay Golden It's the Gen Con weekend and now we know.  Two Gold ENnies for " Khan of Khans " (Best family product, Best RPG related product) and they are well deserved. *le box Khaaan!  Do not pay any attention to the BGG score - the bitterness comes from people expecting a deep strategy or tactical game. This is not that at all. Khans is a simple push-your-luck family game with some tactics derived from the memory element of the game. The whole premise of the game is slightly absurd for people living in modern society - you are leading a tribe of animal riders and your goal is to procure  as many cows as possible through raiding different locations. Caaards! The game was designed by that German guy that pops up everywhere when board games are mentioned - Reiner Knizia .  Mechanically there are 10 piles of cards representing different locations in Glorantha's Dragon Pass (you may see a pattern developing here ). On your turn you draw a card f

RuneQuest: Roleplaying in Glorantha quick start - review

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Skip this intro Growing up in Poland everyone was either playing Warhammer or some homebrew. Or most likely a  WFRP's Old World  run on mechanics homebrewed beyond any recognition. The only info about Glorantha and RuneQuest  we had back then was that it's that weird system with ducks. It was sort of hinted in Magia i Miecz  ("Magic & Sword") the only serious magazine we had that the classic RuneQuest was one of the founding systems of the hobby in the before times . In the edgy 90s that was not "dark" or "mature" or "realistic" enough. But now that I'm reading of how Glorantha works, it turns out that it is what I was always looking for in an RPG setting.  I watched the game on YouTube being run by Jeff Richards mostly because I follow the WebDM team. (they were using pre-gens from the quick start but a different adventure) Quick start The quick start booklet has been released for Free RPG Day 2017  as a previ