#rpgaday #rpgaday2019 - RPG a Day - "Surprise"

Day 23 - SURPRISE!

At some point in fantasy RPGs many adventures and therefore parties move onto epic levels, more tactical combat, almost superhero gaming. There isn't much dungeoneering or dragoning going around. Those early levels especially (with their higher squishiness of characters) are fit for classic dungeon or cave crawls. There is a reason why the original way of playing (revived by OSR games) was such. 

It's behind me, isn't it?

Dungeons, caverns and crypts are hostile places where characters are vulnerable, and their survival requires smart thinking, tactical planning and resource management. Even characters with some degree of infra- or dark vision should have harder time exploring and noticing things around them. 

Let the games begin!

Creatures that have been born in darkness should have an advantage at surprising the party, hitting hard and disappearing into the darkness to strike again. The underworld is full of surprises, mostly bad, ugly, smelly and painful.


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Look, I know I'm late. We have moved to another country recently, started new jobs, I'm working full time and trying to cope with all the changes in life. But I want to see this through.

I'm not done yet.

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