#rpgaday #rpgaday2019 - RPG a Day - "Lost"

Day 22 - LOST

The opportunities of getting lost and learning from LOST (the TV show).

In 5th edition a successful Wisdom / Survival check means that you cannot get lost and will always arrive to your destination. However party getting lost gives DM an opportunity to roll on those sweet sweet random encounter tables, and then anything can happen, and both the Players and DM can have more fun with something unpredictable happening.

OK, my turn to stab you.

DM advice from other media. LOST was a TV phenomenon for a while, did some controversial stuff, but also did some good things.

What are THOSE?!


The Good - dropping some plot-lines that lead nowhere and nobody cares about is fine
The Bad - dropping plot-lines because you kind of forgot about them is not good, having no main antagonist or goal is just problematic
The Ugly - a sort of mundane explanation for mysterious coincidences should be avoided - polar bear showing up when someone is reading a comic book where a polar bear shows up is weird, explaining a season later that "oh yeah, they had a petting zoo here" is weak sauce.

Comments

Popular posts from this blog

The Silvery Moon Tavern - review

Khan of Khans - review

#rpgaday #rpgaday2019 - RPG a Day - "Vast"