#rpgaday #rpgaday2019 - RPG a Day - "Mystery"

Day 13 - MYSTERY

Mysteries are not that hard to create - just add more clues. As the Alexandrian jokingly says on his blog you need at least three clues for your Player Characters. Why?

Because the PCs will probably miss the first; ignore the second; and misinterpret the third before making some incredible leap of logic that gets them where you wanted them to go all along.

Frodo What's your password?
Gandalf Password.
Frodo No, what is your password?
Gandalf Password. The word spelled out.
Frodo You're head of security wizard council and your password is "password"?
Gandalf I don't feel good about it either.

I clearly remember a situation where the party was searching for a murder weapon that was hidden in the field of carrots.

GM: On your way from the village to the mansion you are passing by A FIELD OF CARROTS
Our party: *all shrug and continue on to the mansion*
GM: On your way back from the mansion to the village you are passing by THAT SAME FIELD OF CARROTS AGAIN
Our party: *misses subtle hint*
GM: On your way back to the mansion you are passing by THAT SAME FIELD OF CARROTS YET AGAIN
Our party: What's his deal with carrots today?

Don't be these people.

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